# Microsoft Developer Studio Generated NMAKE File, Based on TerrainEditor.dsp
!IF "$(CFG)" == ""
CFG=TerrainEditor - Win32 Debug
!MESSAGE No configuration specified. Defaulting to TerrainEditor - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "TerrainEditor - Win32 Release" && "$(CFG)" != "TerrainEditor - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "TerrainEditor.mak" CFG="TerrainEditor - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "TerrainEditor - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "TerrainEditor - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "TerrainEditor - Win32 Release"

OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros

ALL : "$(OUTDIR)\TerrainEditor.exe"


CLEAN :
	-@erase "$(INTDIR)\2DMapView.obj"
	-@erase "$(INTDIR)\2DScrollCam.obj"
	-@erase "$(INTDIR)\3DArcBallCam.obj"
	-@erase "$(INTDIR)\3DArcBallView.obj"
	-@erase "$(INTDIR)\AboutDlg.obj"
	-@erase "$(INTDIR)\Array2D.obj"
	-@erase "$(INTDIR)\ChildFrm.obj"
	-@erase "$(INTDIR)\FBMTerrain.obj"
	-@erase "$(INTDIR)\Heightmap.obj"
	-@erase "$(INTDIR)\ImageTGA.obj"
	-@erase "$(INTDIR)\IniFile.obj"
	-@erase "$(INTDIR)\MainFrm.obj"
	-@erase "$(INTDIR)\Matrix44f.obj"
	-@erase "$(INTDIR)\MeshPropertiesDlg.obj"
	-@erase "$(INTDIR)\NumericEdit.obj"
	-@erase "$(INTDIR)\OpenGLExtensions.obj"
	-@erase "$(INTDIR)\OpenGLInfoDlg.obj"
	-@erase "$(INTDIR)\OpenGLView.obj"
	-@erase "$(INTDIR)\OrthoViewVolume.obj"
	-@erase "$(INTDIR)\PerlinNoise.obj"
	-@erase "$(INTDIR)\PerlinNoiseDlg.obj"
	-@erase "$(INTDIR)\PerspectiveViewVolume.obj"
	-@erase "$(INTDIR)\Plane.obj"
	-@erase "$(INTDIR)\Quaternion.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\TerrainEditor.obj"
	-@erase "$(INTDIR)\TerrainEditor.pch"
	-@erase "$(INTDIR)\TerrainEditor.res"
	-@erase "$(INTDIR)\TerrainEditorDoc.obj"
	-@erase "$(INTDIR)\TerrainMesh.obj"
	-@erase "$(INTDIR)\Texture2D.obj"
	-@erase "$(INTDIR)\Timer.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\Vector2f.obj"
	-@erase "$(INTDIR)\Vector3f.obj"
	-@erase "$(OUTDIR)\TerrainEditor.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /Zp1 /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"$(INTDIR)\TerrainEditor.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\TerrainEditor.res" /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TerrainEditor.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\TerrainEditor.pdb" /machine:I386 /out:"$(OUTDIR)\TerrainEditor.exe" 
LINK32_OBJS= \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\TerrainEditor.obj" \
	"$(INTDIR)\NumericEdit.obj" \
	"$(INTDIR)\AboutDlg.obj" \
	"$(INTDIR)\MeshPropertiesDlg.obj" \
	"$(INTDIR)\OpenGLInfoDlg.obj" \
	"$(INTDIR)\PerlinNoiseDlg.obj" \
	"$(INTDIR)\TerrainEditorDoc.obj" \
	"$(INTDIR)\ChildFrm.obj" \
	"$(INTDIR)\MainFrm.obj" \
	"$(INTDIR)\2DMapView.obj" \
	"$(INTDIR)\3DArcBallView.obj" \
	"$(INTDIR)\OpenGLView.obj" \
	"$(INTDIR)\Plane.obj" \
	"$(INTDIR)\ImageTGA.obj" \
	"$(INTDIR)\Array2D.obj" \
	"$(INTDIR)\Matrix44f.obj" \
	"$(INTDIR)\PerlinNoise.obj" \
	"$(INTDIR)\Quaternion.obj" \
	"$(INTDIR)\Vector2f.obj" \
	"$(INTDIR)\Vector3f.obj" \
	"$(INTDIR)\FBMTerrain.obj" \
	"$(INTDIR)\Heightmap.obj" \
	"$(INTDIR)\TerrainMesh.obj" \
	"$(INTDIR)\Texture2D.obj" \
	"$(INTDIR)\2DScrollCam.obj" \
	"$(INTDIR)\3DArcBallCam.obj" \
	"$(INTDIR)\OrthoViewVolume.obj" \
	"$(INTDIR)\PerspectiveViewVolume.obj" \
	"$(INTDIR)\OpenGLExtensions.obj" \
	"$(INTDIR)\IniFile.obj" \
	"$(INTDIR)\Timer.obj" \
	"$(INTDIR)\TerrainEditor.res"

"$(OUTDIR)\TerrainEditor.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "TerrainEditor - Win32 Debug"

OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros

ALL : "$(OUTDIR)\TerrainEditor.exe"


CLEAN :
	-@erase "$(INTDIR)\2DMapView.obj"
	-@erase "$(INTDIR)\2DScrollCam.obj"
	-@erase "$(INTDIR)\3DArcBallCam.obj"
	-@erase "$(INTDIR)\3DArcBallView.obj"
	-@erase "$(INTDIR)\AboutDlg.obj"
	-@erase "$(INTDIR)\Array2D.obj"
	-@erase "$(INTDIR)\ChildFrm.obj"
	-@erase "$(INTDIR)\FBMTerrain.obj"
	-@erase "$(INTDIR)\Heightmap.obj"
	-@erase "$(INTDIR)\ImageTGA.obj"
	-@erase "$(INTDIR)\IniFile.obj"
	-@erase "$(INTDIR)\MainFrm.obj"
	-@erase "$(INTDIR)\Matrix44f.obj"
	-@erase "$(INTDIR)\MeshPropertiesDlg.obj"
	-@erase "$(INTDIR)\NumericEdit.obj"
	-@erase "$(INTDIR)\OpenGLExtensions.obj"
	-@erase "$(INTDIR)\OpenGLInfoDlg.obj"
	-@erase "$(INTDIR)\OpenGLView.obj"
	-@erase "$(INTDIR)\OrthoViewVolume.obj"
	-@erase "$(INTDIR)\PerlinNoise.obj"
	-@erase "$(INTDIR)\PerlinNoiseDlg.obj"
	-@erase "$(INTDIR)\PerspectiveViewVolume.obj"
	-@erase "$(INTDIR)\Plane.obj"
	-@erase "$(INTDIR)\Quaternion.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\TerrainEditor.obj"
	-@erase "$(INTDIR)\TerrainEditor.pch"
	-@erase "$(INTDIR)\TerrainEditor.res"
	-@erase "$(INTDIR)\TerrainEditorDoc.obj"
	-@erase "$(INTDIR)\TerrainMesh.obj"
	-@erase "$(INTDIR)\Texture2D.obj"
	-@erase "$(INTDIR)\Timer.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(INTDIR)\Vector2f.obj"
	-@erase "$(INTDIR)\Vector3f.obj"
	-@erase "$(OUTDIR)\TerrainEditor.exe"
	-@erase "$(OUTDIR)\TerrainEditor.ilk"
	-@erase "$(OUTDIR)\TerrainEditor.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /Zp1 /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\TerrainEditor.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\TerrainEditor.res" /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TerrainEditor.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\TerrainEditor.pdb" /debug /machine:I386 /out:"$(OUTDIR)\TerrainEditor.exe" /pdbtype:sept 
LINK32_OBJS= \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\TerrainEditor.obj" \
	"$(INTDIR)\NumericEdit.obj" \
	"$(INTDIR)\AboutDlg.obj" \
	"$(INTDIR)\MeshPropertiesDlg.obj" \
	"$(INTDIR)\OpenGLInfoDlg.obj" \
	"$(INTDIR)\PerlinNoiseDlg.obj" \
	"$(INTDIR)\TerrainEditorDoc.obj" \
	"$(INTDIR)\ChildFrm.obj" \
	"$(INTDIR)\MainFrm.obj" \
	"$(INTDIR)\2DMapView.obj" \
	"$(INTDIR)\3DArcBallView.obj" \
	"$(INTDIR)\OpenGLView.obj" \
	"$(INTDIR)\Plane.obj" \
	"$(INTDIR)\ImageTGA.obj" \
	"$(INTDIR)\Array2D.obj" \
	"$(INTDIR)\Matrix44f.obj" \
	"$(INTDIR)\PerlinNoise.obj" \
	"$(INTDIR)\Quaternion.obj" \
	"$(INTDIR)\Vector2f.obj" \
	"$(INTDIR)\Vector3f.obj" \
	"$(INTDIR)\FBMTerrain.obj" \
	"$(INTDIR)\Heightmap.obj" \
	"$(INTDIR)\TerrainMesh.obj" \
	"$(INTDIR)\Texture2D.obj" \
	"$(INTDIR)\2DScrollCam.obj" \
	"$(INTDIR)\3DArcBallCam.obj" \
	"$(INTDIR)\OrthoViewVolume.obj" \
	"$(INTDIR)\PerspectiveViewVolume.obj" \
	"$(INTDIR)\OpenGLExtensions.obj" \
	"$(INTDIR)\IniFile.obj" \
	"$(INTDIR)\Timer.obj" \
	"$(INTDIR)\TerrainEditor.res"

"$(OUTDIR)\TerrainEditor.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("TerrainEditor.dep")
!INCLUDE "TerrainEditor.dep"
!ELSE 
!MESSAGE Warning: cannot find "TerrainEditor.dep"
!ENDIF 
!ENDIF 


!IF "$(CFG)" == "TerrainEditor - Win32 Release" || "$(CFG)" == "TerrainEditor - Win32 Debug"
SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "TerrainEditor - Win32 Release"

CPP_SWITCHES=/nologo /Zp1 /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"$(INTDIR)\TerrainEditor.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\StdAfx.obj"	"$(INTDIR)\TerrainEditor.pch" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "TerrainEditor - Win32 Debug"

CPP_SWITCHES=/nologo /Zp1 /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\TerrainEditor.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\StdAfx.obj"	"$(INTDIR)\TerrainEditor.pch" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\TerrainEditor.cpp

"$(INTDIR)\TerrainEditor.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\NumericEdit.cpp

"$(INTDIR)\NumericEdit.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\AboutDlg.cpp

"$(INTDIR)\AboutDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\MeshPropertiesDlg.cpp

"$(INTDIR)\MeshPropertiesDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\OpenGLInfoDlg.cpp

"$(INTDIR)\OpenGLInfoDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\PerlinNoiseDlg.cpp

"$(INTDIR)\PerlinNoiseDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\TerrainEditorDoc.cpp

"$(INTDIR)\TerrainEditorDoc.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\ChildFrm.cpp

"$(INTDIR)\ChildFrm.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\MainFrm.cpp

"$(INTDIR)\MainFrm.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\TerrainEditor.rc

"$(INTDIR)\TerrainEditor.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


SOURCE=.\2DMapView.cpp

"$(INTDIR)\2DMapView.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\3DArcBallView.cpp

"$(INTDIR)\3DArcBallView.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\OpenGLView.cpp

"$(INTDIR)\OpenGLView.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Plane.cpp

"$(INTDIR)\Plane.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\ImageTGA.cpp

"$(INTDIR)\ImageTGA.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Array2D.cpp

"$(INTDIR)\Array2D.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Matrix44f.cpp

"$(INTDIR)\Matrix44f.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\PerlinNoise.cpp

"$(INTDIR)\PerlinNoise.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Quaternion.cpp

"$(INTDIR)\Quaternion.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Vector2f.cpp

"$(INTDIR)\Vector2f.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Vector3f.cpp

"$(INTDIR)\Vector3f.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\FBMTerrain.cpp

"$(INTDIR)\FBMTerrain.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Heightmap.cpp

"$(INTDIR)\Heightmap.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\TerrainMesh.cpp

"$(INTDIR)\TerrainMesh.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Texture2D.cpp

"$(INTDIR)\Texture2D.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\2DScrollCam.cpp

"$(INTDIR)\2DScrollCam.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\3DArcBallCam.cpp

"$(INTDIR)\3DArcBallCam.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\OrthoViewVolume.cpp

"$(INTDIR)\OrthoViewVolume.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\PerspectiveViewVolume.cpp

"$(INTDIR)\PerspectiveViewVolume.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\OpenGLExtensions.cpp

"$(INTDIR)\OpenGLExtensions.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\IniFile.cpp

"$(INTDIR)\IniFile.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"


SOURCE=.\Timer.cpp

"$(INTDIR)\Timer.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\TerrainEditor.pch"



!ENDIF 

